Korean Society of Leisure, Recreation & Park

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Korean Journal of Leisure, Recreation & Park - Vol. 50, No. 1

[ Article ]
Korean Journal of Leisure, Recreation & Park - Vol. 49, No. 4, pp. 97-114
Abbreviation: KSLRP
ISSN: 1598-0413 (Print)
Print publication date 31 Dec 2025
Received 27 Oct 2025 Revised 27 Nov 2025 Accepted 19 Dec 2025
DOI: https://doi.org/10.26446/kjlrp.2025.12.49.4.97

운동 앱을 사용하는 고령자들의 인지된 게임화 어포던스가 운동 지속 참여 의도에 미치는 영향: 운동 몰입의 매개효과
순디양1 ; 김미향2
1국민대학교 박사과정
2국민대학교 교수

The Effect of Perceived Gamification Affordances of Older Adults Using Exercise Apps on Exercise Continuation Intention: The Mediating Effect of Sport Commitment
SUN, DIYANG1 ; Kim, Mee Hyang2
1Kookmin University
2Kookmin University
Correspondence to : Kim, Mee Hyang E-mail: mhkim@kookmin.ac.kr


Abstract

The purpose of this study was to analyze the effects of perceived gamification affordances on sport commitment and exercise continuation intention among older adults using exercise applications. Data were collected via an online survey targeting Chinese adults aged 60 to 75 with prior experience using exercise applications. Using SPSS 29.0 and AMOS 26.0, the data were analyzed through frequency analysis, confirmatory factor analysis(CFA), reliability analysis, correlation analysis, and structural equation modeling(SEM). The analysis results are as follows. First, all four types of perceived gamification affordances exerted a positive influence on exercise continuation intention. Second, only autonomy support and self-expression significantly enhanced sport commitment, while interactivity and competition did not.Third, sport commitment had a positive predictive effect on exercise continuation intention.Forth, sport commitment mediated the relationship between autonomy support and self-expression and exercise continuation intention.


Keywords: perceived gamification affordances, exercise apps, older adults, sport commitment
키워드: 인지된 게임화 어포던스, 운동 앱, 고령자, 운동 몰입

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